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INI File  |  2002-09-10  |  3KB  |  156 lines

  1. [ACTION_DestroyActor]
  2. ActionString="Distruggi attore"
  3.  
  4. [ACTION_FinishRotation]
  5. ActionString="Termina rotazione"
  6.  
  7. [ACTION_FireWeapon]
  8. ActionString="fire weapon"
  9.  
  10. [ACTION_Freeze]
  11. ActionString="Paralizzati"
  12.  
  13. [ACTION_Jump]
  14. ActionString="Salta"
  15.  
  16. [ACTION_SetPhysics]
  17. ActionString="cambia fisica in "
  18.  
  19. [ACTION_ShootTarget]
  20. ActionString="spara al bersaglio"
  21.  
  22. [ACTION_SpawnActor]
  23. ActionString="Fai apparire attore"
  24.  
  25. [ACTION_ThrowWeapon]
  26. ActionString="lancia arma"
  27.  
  28. [Action_CHANGELEVEL]
  29. ActionString="Cambia livello"
  30.  
  31. [Action_CHANGESCRIPT]
  32. ActionString="Cambia script"
  33.  
  34. [Action_CHANGETEAM]
  35. ActionString="Cambia squadra"
  36.  
  37. [Action_CROUCH]
  38. ActionString="abbassati"
  39.  
  40. [Action_ConsoleCommand]
  41. ActionString="comando da console"
  42.  
  43. [Action_DAMAGEINSTIGATOR]
  44. ActionString="Istigatore di danni"
  45.  
  46. [Action_DESTROYPAWN]
  47. ActionString="distruggi pedina"
  48.  
  49. [Action_DISPLAYMESSAGE]
  50. ActionString="mostra messaggio"
  51.  
  52. [Action_ENDSECTION]
  53. ActionString="termina sezione"
  54.  
  55. [Action_FADEVIEW]
  56. ActionString="dissolvenza visuale"
  57.  
  58. [Action_GOTOACTION]
  59. ActionString="vai in azione"
  60.  
  61. [Action_IFCONDITION]
  62. ActionString="Condizione Se"
  63.  
  64. [Action_KILLINSTIGATOR]
  65. ActionString="Istigatore di danni"
  66.  
  67. [Action_LEAVESEQUENCE]
  68. ActionString="sequenza di uscita"
  69.  
  70. [Action_MOVETOPLAYER]
  71. ActionString="Raggiungi il giocatore"
  72.  
  73. [Action_MOVETOPOINT]
  74. ActionString="Raggiungi il punto"
  75.  
  76. [Action_PLAYAMBIENTSOUND]
  77. ActionString="Riproduci suono ambiente"
  78.  
  79. [Action_PLAYANIM]
  80. ActionString="Riproduci animazione"
  81.  
  82. [Action_PLAYLOCALSOUND]
  83. ActionString="Riproduci suono"
  84.  
  85. [Action_PLAYMUSIC]
  86. ActionString="Riproduci brano"
  87.  
  88. [Action_PLAYSOUND]
  89. ActionString="Riproduci suono"
  90.  
  91. [Action_RUN]
  92. ActionString="Corri"
  93.  
  94. [Action_SETALERTNESS]
  95. ActionString="imposta livello di allarme"
  96.  
  97. [Action_SETVIEWTARGET]
  98. ActionString="imposta visuale bersaglio"
  99.  
  100. [Action_STOPANIMATION]
  101. ActionString="ferma animazione"
  102.  
  103. [Action_TRIGGEREVENT]
  104. ActionString="attiva evento"
  105.  
  106. [Action_TURNTOWARDPLAYER]
  107. ActionString="Gira verso il giocatore"
  108.  
  109. [Action_WAITFORANIMEND]
  110. ActionString="Attendi fine animazione"
  111.  
  112. [Action_WAITFOREVENT]
  113. ActionString="Attendi evento esterno"
  114.  
  115. [Action_WAITFORPLAYER]
  116. ActionString="Attendi giocatore"
  117.  
  118. [Action_WAITFORTIMER]
  119. ActionString="Attendi contatempo"
  120.  
  121. [Action_WALK]
  122. ActionString="cammina"
  123.  
  124. [Burned]
  125. DeathString="%o finisce arrosto."
  126.  
  127. [Corroded]
  128. DeathString="%o sparisce nella melma a causa di %k."
  129. FemaleSuicide="%o si Φ dissolta nella melma."
  130. MaleSuicide="%o si Φ dissolta nella melma."
  131.  
  132. [Counter]
  133. CountMessage="Ne restano solo %i..."
  134. CompleteMessage="Completato!"
  135.  
  136. [Depressurized]
  137. DeathString="%o finisce sotto vuoto per colpa di %k."
  138. FemaleSuicide="%o Φ stata depressurizzata."
  139. MaleSuicide="%o Φ stata depressurizzata."
  140.  
  141. [Drowned]
  142. DeathString="%o ha dimenticato di emergere per respirare."
  143. FemaleSuicide="%o ha dimenticato di emergere per respirare."
  144. MaleSuicide="%o ha dimenticato di emergere per respirare."
  145.  
  146. [MessageTextureClient]
  147. HisMessage="suo"
  148. HerMessage="sua"
  149.  
  150. [ScriptedAction]
  151. ActionString="azione non specificata"
  152.  
  153. [WaterVolume]
  154. LocationName="sott'acqua"
  155.  
  156.